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Maya
Blender
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UE
Ae
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Pr
Ui
Welcome to my portfolio
Projects
Contact
Maya
Blender
Zbrush
UE
Ae
Ps
Pr
Ui
DimetroRelic
From Sculpt to Render
Made it in ZBrush with both low-poly and high-poly versions using the same names so they can be matched in Substance Painter. After baking, I added some surface details, then rendered it in Marmoset.
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